One of the primary Attributes of Iris.

Power EffectsEdit

One point into power generates:

  • 0.5 Physical Melee Attack for Battle Classes
  • 0.25 Physical Melee Attack for Agility Classes
  • 0.12 Physical Melee Attack for Caster Classes
  • 0.25 Physical Ranged Attack for Battle and Caster Classes
  • 0.5 Physical Ranged Attack for Agility Classes
  • 1.5 Physical Defense
  • 0.02 Physical Critical
  • 0.1 Physical Hit Chance
  • 0.06 Physical Evasion
  • 1.2 Weight
  • 0.02 Physical Protection

Base PowerEdit

Each Class begins with a set amount of Power, as follows:

Battle Classes Fighter Fighter Sub-Classes Warrior Warrior Sub-Classes
Agility Classes Ranger Ranger Sub-Classes Rogue Rogue Sub-Classes
Caster Classes Mage Mage Sub-Classes Shaman Shaman Sub-Classes

Class ModifiersEdit

Power gained each level is determined by Class. The power gained each level is as follows:

Battle Classes Fighter Knight Mercenary Gladiator Templar Legionnare Crusader
Warrior Barbarian Guardian Berserker Myrmidon Champion Vanquisher
Agility Classes Ranger Adventurer Scout Wind Walker Sniper
Rogue Shadow Walker Hunter Assassin Desperado
Caster Classes Mage Magician Priest Wizard High Priest
Shaman Warlock Sage Sorcerer Elementalist