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One of the primary Attributes of Iris.

Power Effects[]

One point into power generates:

  • 0.5 Physical Melee Attack for Battle Classes
  • 0.25 Physical Melee Attack for Agility Classes
  • 0.12 Physical Melee Attack for Caster Classes
  • 0.25 Physical Ranged Attack for Battle and Caster Classes
  • 0.5 Physical Ranged Attack for Agility Classes
  • 1.5 Physical Defense
  • 0.02 Physical Critical
  • 0.1 Physical Hit Chance
  • 0.06 Physical Evasion
  • 1.2 Weight
  • 0.02 Physical Protection

Base Power[]

Each Class begins with a set amount of Power, as follows:

Battle Classes Fighter Fighter Sub-Classes Warrior Warrior Sub-Classes
7 14 7 14
Agility Classes Ranger Ranger Sub-Classes Rogue Rogue Sub-Classes
4 8 4 9
Caster Classes Mage Mage Sub-Classes Shaman Shaman Sub-Classes
2 5 2 5

Class Modifiers[]

Power gained each level is determined by Class. The power gained each level is as follows:

Battle Classes Fighter Knight Mercenary Gladiator Templar Legionnare Crusader
2.9 3 3.8 3.4 3.6 4.7 4.15
Warrior Barbarian Guardian Berserker Myrmidon Champion Vanquisher
3 3.4 4.5 3.95 3.9 5.8 4.85
Agility Classes Ranger Adventurer Scout Wind Walker Sniper
1.7 2.2 2 2.4 2.2
Rogue Shadow Walker Hunter Assassin Desperado
1.8 2.4 1.9 2.6 2.3
Caster Classes Mage Magician Priest Wizard High Priest
1 1.1 1.1 1.2 1.2
Shaman Warlock Sage Sorcerer Elementalist
1.1 1.2 1.2 1.3 1.3
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