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Mage

Human - Mage

Styles: Staff (Magical)

Armor: Cloth

Roles: Ranged DPS, Healing

Counterpart: Elf - Shaman

Advanced Classes: Magician, Priest

Description: Mage is one of the starter classes that can be chosen for the Human race. A ranged magical class specializing in the elements of the world to cast magic and lay destruction to their foes, or use holy magics to bless their allies with buffs and healing spells. When a player has the ability to change classes they can go the route to further their destructive magic or go the way of a priest to further their role as a support.




SkillsEdit

Elemental Magic Skills (Lead to Magician Class)

Edited by Amaras

Icon Name Description Type
Ice Arrow Increases [Matk Power]by X and attacks target. Active
Chilling Shock

Increases [Matk Power] by X and attacks the target while slowing their movement.


Grants an Ice Property Effect.

Casting
Ice Lance

Can not be used while under the Ice Property Effect.


Increases [Matk Power] by X and attacks target.

Active
Permeating Chill

Increases [Matk Power] by X and attacks the target while reducing attack speed.


Grants an Ice Property Effect.

Casting
Magic Arrow Magic Arrow Increases [Matk Power] by X and attacks the target. Casting
Backward Teleportation Teleports the character by a set amount in the opposite direction it is facing. Teleport
Magic Whip Increases [Matk Power] by X and attacks surrounding enemies pushing them away. Active
Enchanted Arrow Increases [Matk Power] by X and attacks the target. Active
Enchanted Penetration Increases [Matk Power] by X and attacks the target with piercing damage. Casting
Enchanted Shock Increases [Matk Power] by X and attacks the target making it unable to move Active
Mana Regen Mana Regeneration Recovers your MP for a set period of time by X amount per 1 second. Active
Crippling Magic Reduces the Targets movement speed for a set period of time by X amount. Active
Weapon Destruction Reduces All of the Targets attack Power for a set period of time by X amount. Active
Spirit Step Increases maximum weight and movement speed for a set period of time by X and X amount. Active
Magical Ascension Magical Ascension Increases [Matk Power] by X for a set period of time. Active
Magical Amplification Increases [Matk Crit Value] by X for a set period of time. Active
Focused Mind Reduces your skill cost and agro amount for a set period of time by X and X amount. Active










































Healing Skills (Leads to Priest Class)

Icon Name Description Type
Divine Arrow Increases [Matk Power] by X and attacks the target. Casting
Cure Increases recovery skill power by X and recovers targets HP Casting
Regeneration
Flash
Advanced Rescue
Destructive Incantation
Arcane Curse
Healing Aura
Imediate Revival
Sacred Prayer
Refined Wisdom
Bestowed Agility
Colossal Capability
Potential Growth
Weakened Dismissal
Augment Dismissal
Antidote
Revive

























Passive abilities

Icon Name Description Type
Inquiring Mind
Increased Intelligence
Cane Expert
Enhanced Cloth Armor
Empowered Cloth Armor
Resilience
Increased Wisdom
Devotion
Fortified Cloth Armor
Magical Cloth Armor
















Skill LevelsEdit

Magician PathEdit

Magic Arrow (Active)
Cast time: 1.4s
Cool down: 4.0s
Cost: 3% MP
Range: 10.0m

Increases [Magic Attacking Power] by <ATK> and attack the target.

Level 1 2 3 4 5 6 7 8 9
ATK 24 50 70 96 116 143 162 182 209
Requires Level -- 5 8 12 15 19 22 25 29


Enchanted Arrow (Active)
Cast time: Instant
Cool down: 5.0s
Cost: 6% MP
Range: 10.0m

Increases [Magic Attacking Power] by <ATK> and attack the target.

Level 1 2 3 4 5 6 7 8 9
ATK 22 46 64 88 106 130 148 166 190
Requires Level 1 5 8 12 15 19 22 25 29

Ice Arrow (Active)
Cast time: 1.4s
Cool down: 4.0s
Cost: 3% MP
Range: 10.0m

Increases [Magic Attacking Power] by <ATK> and attack the target.

Level 1 2 3 4 5 6 7
ATK 50 77 103 129 156 182 209
Requires Level 5 9 13 17 21 25 29



Magical Ascension (Active)
Cast time: Instant
Cool down: 3.0s
Cost: 6% MP
Duration: 30 min

Increases [Magic Attacking Power] for a set period of time.

Level 1 2 3
ATK 7 16 27
Requires Level 5 9 13



Chilling Shock (Active)
Cast time: 1.5s
Cool down: 5.0s
Cost: 5% MP
Range: 10.0m
Movement Speed duration: 5.0s
Property Granted-Ice duration: 10.0s (Efficiency: 99)

Increases [Magic Attacking Power] by <ATK> and attack the target, reducing [Movement speed]. A [Grant Property-Ice] effect is given to yourself for a set period of time.

Level 1 2 3 4 5
ATK 91 120 148 177 206
Movement Speed -5% -10% -15% -20% -25%
Efficiency -- 1 2 3 4
Requires Level 10 14 18 22 26
Ice Arrow 1 2 3 4 5



Backward Teleportation (Active)
Cast time: Instant
Cool down: 30.0s
Cost: 8% MP
Range: 12.0m
Required level: 10

[Teleport] by a set amount to the opposite direction the character is facing.

Enchanted Penetration (Active)
Cast time: 1.7s
Cool down: 8.0s
Cost: 7% MP
Range: 10.0m
Scope: 2.0m x 15.0m (3 targets)

Increases [Magic Attacking Power] by <ATK>. Invokes an attack that pierces the target.

Level 1 2 3 4 5 6 7 8 9
ATK 91 134 177 220 264 307 350 393 436
Requires Level 10 16 22 28 34 40 46 52 58
Enchanted Arrow 1 2 3 4 5 6 7 8 9



Mana Regeneration (Active)
Cast time: Instant
Cool down: 1 min
Cost: 8% MP
Duration: 9.0s

Recovers your [MP] for a set period of time.

Level 1 2 3
MP recovered per sec 40 80 120
Requires Level 10 30 50



Ice Lance (Active)
Cast time: Instant
Cool down: 5.0s
Cost: 4% MP
Range: 10.0m

Can only be used when you have [Grant Property-Ice] effect. Increases [Magic Attacking Power] by <ATK> and attack the target.

Level 1 2 3 4
ATK 127 170 213 256
Requires Level 15 21 27 33
Chilling Shock 1 2 3 4



Magic Whip (Active)
Cast time: Instant
Cool down: 13.0s
Cost: 11% MP
Range: 5.0m (3 targets)

Increases [Magic Attacking Power] by <ATK> and attack surrounding enemies, pushing away from the standard radius of the attacker's point.

Level 1 2 3
ATK 127 199 271
Requires Level 15 25 35
Magic Arrow 1 2 3



Crippling Magic (Active)
Cast time: Instant
Cool down: 20.0s
Cost: 4% MP
Range: 10.0m
Duration: 5.0s

Reduce the target's [Movement speed] for a set period of time.

Level 1 2 3
Movement speed -15% -30% -45%
Efficiency -- 4 8
Requires Level 15 35 55



Magical Amplification (Active)
Cast time: Instant
Cool down: 3.0s
Cost: 8% MP
Duration: 30 min

Increases [Magic Critical Value] for a set period of time.

Level 1 2 3
Magic Critical Value +12 +27 +45
Efficiency -- 1 2
Requires Level 15 19 23



Permeating Chill (Active)
Cast time: 1.5s
Cool down: 5.0s
Cost: 6% MP
Attack Speed duration: 10.0s
Property Granted-Ice duration: 10.0s (Efficiency: 99)

Increases [Magic Attacking Power] by <ATK> and attack the target, while reducing [Attack speed]. A chance of [Grant Property-Ice] effect is given to yourself for a set period of time.

Level 1 2 3 4 5
ATK 176 215 254 293 332
Attack Speed -1% -2% -3% -4% -5%
Efficiency -- 1 2 3 4
Requires Level 20 25 30 35 40
Chilling Shock 1 2 3 4 5



Weapon Destruction (Active)
Cast time: Instant
Cool down: 30.0s
Cost: 5% MP
Range: 10.0m
Duration: 10.0s

Reduce the target's [All Attack Power] for a set period of time.

Level 1 2 3
All Attack Power -39 -102 -180
Efficiency -- 4 8
Requires Level 20 40 60



Enchanted Shock (Active)
Cast time: Instant
Cool down: 13.0s
Cost: 9% MP
Range: 10.0m
Stun Duration: 2.0s

Increases [Magic Attacking Power] by <ATK> and attacks the target, making it [Stun].

Level 1 2
ATK 249 339
Stun Efficiency -- 1
Requires Level 25 35
Enchanted Penetration 1 2



Spirit Step (Active)
Cast time: Instant
Cool down: 3.0s
Cost: 10% MP
Duration: 30 min

Increases maximum [Weight] amount and [Movement speed] for a set period of time.

Level 1 2 3
Movement Speed +2% +4% +6%
Weight +7% +16% +27%
Efficiency -- 1 2
Requires Level 25 35 45



Focused Mind (Active)
Cast time: Instant
Cool down: 3.0s
Cost: 10% MP
Duration: 30 min

Reduces your [Skill Cost] and [Aggro Acquired Amount] for a set period of time.

Level 1 2 3
Skill Cost -2% -4% -6%
Aggro Acquired Amount -10% -12% -14%
Efficiency -- 1 2
Requires Level 25 31 37


Priest PathEdit

Devine Arrow (Active)
Cast time: 1.4s
Cool down: 4.0s
Cost: 3% MP
Range: 10.0m

Increases [Magic Attacking Power] by <ATK> and attack the target.

Cure (Active)
Cast time: 2.0s
Cool down: 4.0s
Cost: 6% MP
Range: 10.0m

Increases recovery skill's power by <HEAL> and recover the target's [HP].

Flash (Active)
Cast time: Instant
Cool down: 5.0s
Cost: 6% MP
Range: 10.0m

Increases [Magic Attacking Power] by <ATK> and attack the target.

Regeneration (Active)
Cast time: Instant
Cool down: 1.0s
Cost: 3% MP
Range: 10.0m
Duration: 30.0s

Recovers the target's [HP] in a cycle for a set period of time. *This effect rises and falls based on the character's ability.

Sacred Prayer (Active)
Cast time: Instant
Cool down: 3.0s
Cost: 6% MP
Duration: 30 min

Increases [Heal Recovery Amount] for a set period of time.

Weakened Dismissal (Active)
Cast time: Instant
Cool down: 1.0s
Cost: 3% MP
Range: 10.0m
Efficiency: 5
Note: External Debuffs are debuffs with red icons

Removes one [External Debuff] that the target has. *Removes debuffs that are lower than skill's efficiency.

Advanced Rescue (Active)
Cast time: 2.0s
Cool down: 1.0s
Cost: 8% MP
Range: 10.0m
Duration: 10.0s

Increases recovery skill's power by <HEAL> and recover the target's [HP], increasing [All Attack Power] for a set period of time.

Refined Wisdom (Active)
Cast time: Instant
Cool down: 3.0s
Cost: 8% MP
Duration: 30 min

Increases [Maximum MP] and [Wisdom] for a set period of time.

Augment Dismissal (Active)
Cast time: Instant
Cool down: 1.0s
Cost: 3% MP
Range: 10.0m
Efficiency: 5
Note: Magic Debuffs are debuffs with blue icons

Removes one [Magic Debuff] that the target has. *Remove debuffs that are lower than skill's efficiency.

Destructive Incantation (Active)
Cast time: 2.4s
Cool down: 6.0s
Cost: 5% MP
Range: 10.0m

Increases [Magic Attacking Power] by <ATK> and attack the target, reducing [Movement speed].

Arcane Curse (Active)
Cast time: Instant
Cool down: 5.0s
Cost: 4% MP
Range: 10.0m

Can only be used on enemies that have reduced [Movement speed]. Increases [Magic Attacking Power] by <ATK> and attack the target.

Healing Aura (Active)
Cast time: 3.0s
Cool down: 16.0s
Cost: 10% MP
Range: 11.0m (6 people around player)

Increases recovery skill's power by 34, and recovers surrounding party members' [HP].

Bestowed Agility (Active)
Cast time: Instant
Cool down: 3.0s
Cost: 8% MP
Range: 10.0m
Duration: 30 min

Increases the target's [Attack speed] for a set period of time.

Antidote (Active)
Cast time: Instant
Cool down: 1.0s
Cost: 3% MP
Range: 10.0m
Efficiency: 5
Note: Poison Debuffs are debuffs with green icons.

Removes one [Poison Debuff] that the target has. *Removes debuffs that are lower than skill's efficiency.

Colossal Capability (Active)
Cast time: Instant
Cool down: 3.0s
Cost: 10% MP
Range: 10.0m
Duration: 30 min

Increases the target's [All Attack Power] and [Character Size] for a set period of time.

Imediate Revival (Active)
Cast time: Instant
Cool down: 10 min
Cost: 10% MP
Range: 10.0m

[Revive] a dead character

Potential Growth (Active)
Cast time: Instant
Cool down: 3.0s
Cost: 10% MP
Range: 10.0m
Duration: 30 min

Increases the target's [All] for a set period of time.

Revive (Active)
Cast time: 5.0s
Cool down: 2 min
Cost: 10% MP
Range: 10.0m

[Revive] a dead character


General SkillsEdit

Inquiring Mind (Passive)

Increases [Maximum MP] by <MP>

Resilience (Passive)

Increases [Physical Defensive Power] by a fixed value <DEF> and adds an additional 2% to the total value.

Increased Intelligence (Passive)

When using a cane, [Intelligence] is increased by <INT>.

Increased Wisdom (Passive)

When using a cane, [Wisdom] is increased by <WIS>.

Cane Expert (Passive)

When using a cane, [Magic Critical Value] is increased by <CRIT>.

Devotion (Passive)

When using a cane, [Heal Recovery Amount] is increased by <HEAL>.

Enhanced Cloth Armor (Passive)

When wearing cloth armor, [Maximum MP] + <MP>, [Natural MP Recovery] is increased by <REC>.

Fortified Cloth Armor (Passive)

When wearing cloth armor, [Physical Damage] is absorbed by, and [Magic Damage] is absorbed by <M.ABS>.


Empowered Cloth Armor (Passive)

When wearing cloth armor, [Casting Speed] is reduced by <CAST>.

Magical Cloth Armor (Passive)

When wearing cloth armor, [Skill Cost] is reduced by <COST>.

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