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Fighter

Human - Fighter

Styles: 1H Sword and Shield, Two-Handed Sword, Dual Swords

Armor: Heavy

Roles: Tank, Melee DPS

Counterpart: Hybrid - Warrior

Advanced Classes: Knight (S&B), Gladiator (2H), Mercenary (DS)

Description: Fighter is one of the starter classes that can be chosen by the Human race. A melee class specializing in brute force to crush their foes or high defense to protect themselves and their allies. When a player is given the choice to swap classes. They can choose the route to go become a Damage Dealer[1], or become a Tank[2].


[1]A damage dealer is a player build typically used as the attacking force of the party. Usually including jobs such as clearing the mobs.

[2]A tank is a player build typically used as the center of a party. Usually including jobs such as gathering mobs.


Skills[]

Fighter Skill Tree

Fighter Skill Tree

Icon Name Description Type
F1 Blow [Physical attack] Attack power increases to inflict additional damage on target. Active - Attack
F2 Crash [Physical attack] Attack power and critical chance increased while attacking target. Active - Attack
F3 Armor Destruction [Physical attack] Pierces through targets armor to give additional attack power. Active - Attack
F4 Standing Truth [Physical attack] Active - Attack
F5 Sharp Strike [Physical attack] High attack power applied to target in return for lowered critical chance. Active - Attack
F6 Shock Shield [Physical attack] Additional attack power on strike. Has a chance to stun target. Active - Attack
F7 Shield Strike [Physical attack] Active - Attack
F8 Shield Throw [Physical attack] Increases the attack distance to the target and reduces speed. Active - Attack
F9 Solid Strike [Physical attack] Attack power increases to strike the target. Stuns target. Additional hatred is added. Active - Attack
25 Inquiring Minds Increases maximum MP. Passive
F10 Taunt Taunt's the target to attack you. Active - Buff/Debuff
F11 Threat Increase Goal's to increase hatred level. Active - Buff/Debuff
27 Draw Attention Active - Buff/Debuff
F13 Shield Defense [Physical defense] Defense increases for a set amount of time. Active - Buff/Debuff
F14 Health Increase [Max HP] Health increases for a set amount of time. Active - Buff/Debuff
F15 Defense Position [Physical defense] Increases defense for all party members within skills range. Active - Buff/Debuff
F16 Final Defense [Physical defense] All defenses are increased for a set amount of time. Active - Buff/Debuff
26 Passive
F17 Smash [Physical attack] Attack power increases and strikes the target. Active - Attack
F18 Tiger Bite Active - Attack
F19 Flesh Tearing [Physical attack] Attacks target with additional force and increases critical chance. Targets HP is drained for a set amount of time. Active - Attack
F20 Blade Strike [Physical attack] Attack power is increased along with critical chance to strike the target. Active - Attack
F21 Nerve Cutter [Physical attack] Attack power is increased to do additional damage to target. HP will be drained for a set amount of time. Active - Attack
F22 Active - Attack
F23 Cutting [Physical attack] Physical attack power is increased to do additional damage to target. HP along with physical attack is reduced on target. Active - Attack
F24 Active - Attack
F26 Spin Slash [Physical attack] Increased attack power to damage multiple enemy's within skills range. (Area of effect) Active - Attack
F27 Warrior Wrath Critical chance and attack speed is increased for a set amount of time. Active - Buff/Debuff
F28 Overruled Defense rate is reduced for a set amount of time on selected target. Active - Buff/Debuff
F29 Roaring Spirit Critical chance is increased for a set amount of time. Active - Buff/Debuff
F30 Attack Formation [Physical damage] Attack power is increased to all party members within the skills range. Active - Buff/Debuff
F31 Mayhem Physical attack power is increased for a set amount of time. Active - Buff/Debuff
F32 Falcon's slash [Physical attack] Attack power is increased and strikes the target. Active - Attack
F33 Cross Slash [Physical attack] Strikes the target with added force and reduces the targets evasion rate. Active - Attack
F34 Punishment [Physical attack] Increases attack power and critical chance to strike the target. Active - Attack
F35 Rapid Slash [Physical attack] Attack power increases and strikes the target. A chance for increased attack speed is applied for a set amount of time. Active - Attack
F36 Active - Attack
F37 Trained Eye For a set amount of time the targets hit chance is reduced. Active - Buff/Debuff
F38 Predator [Physical attack] Added attack power is applied to penetrate the target. Active - Attack
F39 Wind Strike [Physical attack] Attack range is increased to strike the target. Active - Attack
F40 Wind Fury [Physical attack] Attacks selected target from a set range. Physical evasion rate is reduced on target. Active - Attack
F41 Flash Strike [Physical cattack] Attack is increased to strike the target. A chance to increase physical defense for a set amount of time. Active - Attack
F42 Concentration of Fortitude Attack rate and physical damage is increased for a set amount of time. Active - Buff/Debuff
F43 Attack Concentration Attack power is increased to all party members within range of skill for a set amount of time. Active - Buff/Debuff
F44 Final Strike Attack rate is increased for a set amount of time. Active - Buff/Debuff
F45 Deftness Physical hit rate is increased for a set amount of time. Active - Buff/Debuff
F46 Indomitable Defense Physical defense is increased for a set amount of time. Active - Buff/Debuff
F47 Defense Concentration All defenses are increased for all party members within range of skill for a set amount of time. Active - Buff/Debuff
F48 Final Commitment For a set amount of time some of the damage taken is reflected back onto the enemy. Active - Buff/Debuff
F49 Charge Active - Buff/Debuff
F49 Assault Active - Attack
F50 Skilled Shield Physical defense is increased when wearing a shield. Passive
F51 Passive
F52 Increased Stamina Physical strength is increased Passive
F53 Skilled Two-handed Sword When wearing a Two-Handed sword critical rate is increased. Passive
F54 Concentration Physical hit rate is increased. Passive
F55 Skilled Dual-Sword When wearing a Dual-Sword physical attack is increased. Passive
F56 Vitality Increase Max HP and HP recovery rate is increased. Passive
F57 Strength Increase

Attack power is increased.

Passive


One-Handed Sword Skills[]

Skills in this category requires a one-handed sword.


F1 Heroic Strike (Active)

Wait time: Instant, 6.0 second cool down
Cost: 3% MP
Range: 1.5m

Increases [Physical Attack Power] by <ATK> and attack the target. Additional aggro will be accumulated.

Level 1 2 3 4 5 6 7 8 9
ATK 12 24 33 45 54 66 75 84 96
Requires Level -- 5 8 12 15 19 22 25 29


F7 Shield Bash (Active)

Wait time: Instant, 6.0 second cool down
Cost: 3% MP
Range: 1.5m

Increases [Physical Attack Power] by <ATK> and attack the target, adding [Aggro]. 3x the aggro will be accumulated.

Level 1 2 3 4 5 6 7 8 9
ATK 12 24 33 45 54 66 75 84 96
Requires Level 1 5 8 12 15 19 22 25 29


F13 Safeguard (Active)

Wait time: Instant, 3.0 second cool down
Cost: 6% MP
Duration: 30 minutes

Increases [Physical Defensive Power] for a set period of time.

Level 1 2 3
DEF 187 412 675
Requires Level 1 7 13


F4 Colossal Slash (Active)

Wait time: Instant, 7.0 second cool down
Cost: 4% MP
Range: 1.5m
Duration: 10 seconds

Increases [Physical Attack Power] by <ATK> and attack the target, reducing [Physical Attack Power]. Additional aggro will be accumulated.

Level 1 2 3 4 5
ATK 26 56 89 122 155
Enemy ATK -7 -27 -52 -84 -121
Enemy ATK -3 -13 -26 -42 -60
Efficiency -- 1 2 3 4
Requires Level 5 14 24 34 44
Heroic Strike 1 2 3 4 5


F14 Fortitude (Active)

Wait time: Instant, 3.0 second cool down
Cost: 6% MP
Duration: 30 minutes

Increases [Maximum HP] for a set period of time.

Level 1 2 3
Max HP 83 182 298
Requires Level 5 11 17
Safeguard 1 2 3


F2 Deviated Crash (Active)

Wait time: Instant, 8.0 second cool down
Cost: 4% MP
Range: 1.5m

Increases [Physical Attack Power] by <ATK>, and [Physical Critical Value] by 150 and attack the target. Additional aggro will be accumulated.

Level 1 2 3 4 5
ATK 46 61 75 90 104
Requires Level 10 14 18 22 26
Heroic Strike 1 2 3 4 5


F8 Shield Throw (Active)

Wait time: Instant, 9.0 second cool down
Cost: 6% MP
Range: 8.0m
Duration: 5.0 seconds

Increases [Physical Attack Power] by <ATK> and attack the target from a distance, reducing [Movement speed]. Additional aggro will be accumulated.

Level 1 2 3 4 5
ATK 46 61 75 90 104
Enemy SPD -5% -10% -15% -20% -25%
Efficiency -- 1 2 3 4
Requires Level 10 14 18 22 26
Shield Bash 1 2 3 4 5


F10 Provoke (Active)

Wait time: Instant, 30.0 second cool down
Cost: 8% MP
Range: 10.0m

[Provoke] one monster to target you and add [Aggro].

Level 1 2
Duration 3.0 seconds 4.0 seconds
Efficiency -- 1
Requires Level 10 19


F5 Incisive Blow (Active)

Wait time: Instant, 7.0 second cool down
Cost: 5% MP
Range: 1.5m
Duration: 10.0 seconds

Increases [Physical Attack Power] by <ATK> and attack the target, reducing [Physical Critical Value]. Additional aggro will be accumulated.

Level 1 2 3 4 5
ATK 70 113 152 191 230
Enemy Crit -15 -54 -105 -168 -204
Efficiency -- 1 2 3 4
Requires Level 15 26 36 46 56
Shield Throw 1 2 3 4 5


F11 Threat Ascension (Active)

Wait time: Instant, 1 minute cool down
Cost: 2% MP
Range: 10.0m

Add [Aggro] to the target.

Level 1 2
Requires Level 15 23


F15 Protective Posture (Active)

Wait time: Instant, 3.0 seconds
Cost: 8% MP
Scope method: Self balance
Scope: 6 people within 15.0m
Effect reiteration inability skill: [Attack Posture], [Focused Attack], [Focused Protection]

Increases [Physical Defensive Power] to yourself and party members within range. This effect will continue until you use your skills.

Level 1 2 3
Party DEF 187 412 675
Requires Level 15 25 35
Fortitude 1 2 3


F3 Armor Destruction (Active)

Wait time: Instant, 7.0 second cool down
Cost: 6% MP
Range: 1.5m

Increases [Physical Attack Power] by <ATK> and attack the target, reducing [Physical Defensive Power]. Additional aggro will be accumulated.

Level 1 2 3
ATK 96 113 130
Enemy DEF -187 -412 -675
Efficiency -- 1 2
Requires Level 20 24 28
Deviated Crash 1 2 3


F9 Mighty Blow (Active)

Wait time: Instant, 10.0 second cool down
Cost: 5% MP
Range: 1.5m
Duration: 20.0 seconds
Effect: 10% P.Damage Absorb, 10% M.Damage Absorb

Increases [Physical Attack Power] by <ATK> and attack the target, adding [Aggro]. Invoked [Physical Damage Absorption] and [Magic Damage Absorption] effects for a set period of time. 3x the aggro will be accumulated.

Level 1 2 3
ATK 96 134 176
Efficiency -- 1 2
Requires Level 20 29 39
Shield Throw 1 2 3


27 Swayed Attention (Active)

Wait time: Instant, 3.0 second cool down
Cost: 10% MP
Duration: 30 minutes

Increases [Aggro Acquired] for a set period of time.

Level 1 2
Aggro Acquired 10% 12%
Efficiency -- 1
Requires Level 20 26


F6 Shield Slam (Active)

Wait time: Instant, 18.0 second cool down
Cost: 8% MP
Range: 1.5m
Duration: 2.0 seconds
Effect: Inability to move

Increases [Physical Attack Power] by <ATK> and attack the target, making the target [Unable to Move]. Additional aggro will be accumulated.

Level 1 2 3 4
ATK 126 162 207 252
Efficiency -- 1 2 3
Requires Level 25 33 43 53


F16 Final Protection (Active)

Wait time: Instant, 3 minute cool down (Shared with [Final Resistance], [Final Flash], [Final Promise])
Cost: 10% MP
Duration: 30.0 seconds

Increases [All Defense Power] for a set period of time.

Level 1 2 3
All DEF 550 1200 2000
Efficiency -- 1 2
Requires Level 25 35 45
Protective Posture 1 2 3

Two-Handed Sword Skills[]

The skills in this section require a two-handed sword.


F17 Lacerate (Active)

Wait time: Instant, 7.0 second cool down
Cost: 3% MP
Range: 2.5m

Increases [Physical Attack Power] by <ATK> and attack the target.

Level 1 2 3 4 5 6 7 8 9
ATK 15 33 46 63 77 94 107 121 138
Requires Level 1 5 8 12 15 19 22 25 29


F23 Rend (Active)


Wait time: Instant, 11.0 second cool down
Cost: 5% MP
Range: 2.5m
Duration: 5.0 seconds

Increases [Physical Attack Power] by 15 and attack the target, reducing target's [HP] and [Physical Hit Chance].

Level 1 2 3 4 5 6 7 8 9
ATK 15 33 46 63 77 94 107 121 138
Enemy HP per second -15 -20 -20 -25 -25 -30 -30 -35 -35
Enemy HIT -9 -20 -20 -33 -33 -50 -50 -65 -65
Efficiency -- 1 2 3 4 5 6 7 8
Requires Level 1 5 8 12 15 19 22 25 29


F29 Battle Shout (Active)


Wait time: Instant, 3.0 second cool down
Cost: 6% MP
Duration: 30 minutes

Increases [Physical Critical Value] for a set period of time.

Level 1 2 3
Critical 15 33 54
Efficiency -- 1 2
Requires Level 1 7 13


F20 Hefty Swing (Active)


Wait time: Instant, 10.0 second cool down
Cost: 3% MP
Range: 2.5m
Critical: +100
Duration: 20.0 seconds
Increases [Physical Attack Power] by <ATK> and attack the target. Increases your [Physical Critical Value] with a set chance.

Level 1 2 3 4 5
ATK 36 79 127 176 224
Efficiency -- 1 2 3 4
Requires Level 5 14 24 34 44
Lacerate 1 2 3 4 5


F18 Beastial Impact (Active)


Wait time: Instant, 8.0 second cool down
Cost: 4% MP
Range: 2.5m

Increases [Physical Attack Power] by <ATK>, and [Physical Critical Value] by 200 and attack the target.

Level 1 2 3 4 5
ATK 66 86 107 128 149
Requires Level 10 14 18 22 26
Lacerate 1 2 3 4 5


F24 Tempest Press (Active)


Wait time: Instant, 9.0 second cool down
Cost: 5% MP
Range: 8.0m

Increases [Physical Attack Power] by <ATK> and attack the target from a distance.

Level 1 2 3 4 5
ATK 66 86 107 128 149
Requires Level 10 14 18 22 26
Rend 1 2 3 4 5


F27 Berserk (Active)


Wait time: Instant, 3 minute cool down
Cost: 8% MP
Duration: 1 minute

Increases [Physical Critical Value] and [Attack Speed] for a set period of time.

Level 1 2 3
Critical 30 66 108
Attack Speed 3% 6% 9%
Efficiency -- 1 2
Requires Level 10 16 22
Battle Shout 1 2 3


F21 Deep Wounds (Active)


Wait time: Instant, 9.0 second cool down
Cost: 5% MP
Range: 2.5m
Duration: 5 seconds

Increases [Physical Attack Power] by <ATK> and attack the target, applying continual [HP] loss effect.

Level 1 2 3 4 5
ATK 100 162 220 277 344
Enemy HP per second -30 -40 -50 -60 -70
Efficiency -- 1 2 3 4
Requires Level 15 26 36 46 56
Rend 1 2 3 4 5


F28 Exposure (Active)


Wait time: Instant, 7.0 second cool down
Cost: 4% MP
Range: 10.0m
Duration: 10.0 seconds

Reduce the target's [Physical Defensive Power] for a set period of time.

Level 1 2 3
Enemy DEF -187 -412 -675
Efficiency -- 1 2
Requires Level 15 23 31


F30 Attack Posture (Active)


Wait time: Instant, 3.0 second cool down
Cost: 8% MP
Scope method: Self balance
Scope: 6 party members within 15.0m
Effect reiteration inability skill: [Protective Posture], [Focused Attack], [Focused Protection]

Increases [Physical Attack Power] to yourself and party members within range. This effect will continue until you use your skills.

Level 1 2 3
ATK 7 16 27
Efficiency -- 1 2
Requires Level 15 25 35
Battle Shout 1 2 3


F19 Devastating Wounds (Active)


Wait time: Instant, 10.0 second cool down
Cost: 6% MP
Range: 2.5m

Increases [Physical Attack Power] by <ATK> and [Physical Critical Value] by 200 and attack the target, applying continual [HP] loss effect.

Level 1 2 3 4
ATK 138 193 255 316
Enemy HP per second -30 -40 -50 -60
Efficiency -- 1 2 3
Requires Level 20 29 39 49
Beastial Impact 1 2 3 4


F26 Whirlwind (Active)


Wait time: Instant, 14.0 second cool down
Cost: 8% MP
Range: 2.5m
Scope method: Self balance (target needed)
Scope: 3 enemies within 3.0m

Increases [Physical Attack Power] by <ATK> and attack the surrounding enemies.

Level 1 2 3
ATK 138 162 187
Requires Level 20 24 28
Tempest Press 1 2 3


F22 Berserked Assault (Active)


Wait time: Instant, 21.0 second cool down
Cost: 8% MP
Range: 2.5m

Increases [Physical Attack Power] by <ATK> and attack the target, ignoring the target's [Physical Defensive Power].

Level 1 2 3 4
ATK 181 234 300 366
Requires Level 25 33 43 53


F31 Final Resistance (Active)


Wait time: Instant, 3 minute cool down
Cost: 10% MP
Cool down shared: [Final Protection], [Final Flash], [Final Promise]
Duration: 30.0 seconds

Increases [Physical Attack Power] for a set period of time.

Level 1 2 3
ATK 22 50 81
Efficiency -- 1 2
Requires Level 25 35 45
Attack Posture 1 2 3

Dual Sword Skills[]

General Skills[]

These are translation's and are subject to change in NA release.


Human Elf Hybrid

Fighter Ranger Warrior Knight Mercenary Gladiator Adventurer Scout Guardian Barbarian Berserker Mage Shaman Rogue Magician Priest Warlock Sage Shadow Walker Hunter

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