Human - Fighter
Styles: 1H Sword and Shield, Two-Handed Sword, Dual Swords
Armor: Heavy
Roles: Tank, Melee DPS
Counterpart: Hybrid - Warrior
Advanced Classes: Knight (S&B), Gladiator (2H), Mercenary (DS)
Description: Fighter is one of the starter classes that can be chosen by the Human race. A melee class specializing in brute force to crush their foes or high defense to protect themselves and their allies. When a player is given the choice to swap classes. They can choose the route to go become a Damage Dealer[1], or become a Tank[2].
[1]A damage dealer is a player build typically used as the attacking force of the party. Usually including jobs such as clearing the mobs.
[2]A tank is a player build typically used as the center of a party. Usually including jobs such as gathering mobs.
Skills[]
One-Handed Sword Skills[]
Skills in this category requires a one-handed sword.
Wait time: Instant, 6.0 second cool down
Cost: 3% MP
Range: 1.5m
Increases [Physical Attack Power] by <ATK> and attack the target. Additional aggro will be accumulated.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
ATK | 12 | 24 | 33 | 45 | 54 | 66 | 75 | 84 | 96 | |
Requires | Level | -- | 5 | 8 | 12 | 15 | 19 | 22 | 25 | 29 |
Wait time: Instant, 6.0 second cool down
Cost: 3% MP
Range: 1.5m
Increases [Physical Attack Power] by <ATK> and attack the target, adding [Aggro]. 3x the aggro will be accumulated.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
ATK | 12 | 24 | 33 | 45 | 54 | 66 | 75 | 84 | 96 | |
Requires | Level | 1 | 5 | 8 | 12 | 15 | 19 | 22 | 25 | 29 |
Wait time: Instant, 3.0 second cool down
Cost: 6% MP
Duration: 30 minutes
Increases [Physical Defensive Power] for a set period of time.
Level | 1 | 2 | 3 | |
DEF | 187 | 412 | 675 | |
Requires | Level | 1 | 7 | 13 |
Wait time: Instant, 7.0 second cool down
Cost: 4% MP
Range: 1.5m
Duration: 10 seconds
Increases [Physical Attack Power] by <ATK> and attack the target, reducing [Physical Attack Power]. Additional aggro will be accumulated.
Level | 1 | 2 | 3 | 4 | 5 | |
ATK | 26 | 56 | 89 | 122 | 155 | |
Enemy ATK | -7 | -27 | -52 | -84 | -121 | |
Enemy ATK | -3 | -13 | -26 | -42 | -60 | |
Efficiency | -- | 1 | 2 | 3 | 4 | |
Requires | Level | 5 | 14 | 24 | 34 | 44 |
Heroic Strike | 1 | 2 | 3 | 4 | 5 |
Wait time: Instant, 3.0 second cool down
Cost: 6% MP
Duration: 30 minutes
Increases [Maximum HP] for a set period of time.
Level | 1 | 2 | 3 | |
Max HP | 83 | 182 | 298 | |
Requires | Level | 5 | 11 | 17 |
Safeguard | 1 | 2 | 3 |
Wait time: Instant, 8.0 second cool down
Cost: 4% MP
Range: 1.5m
Increases [Physical Attack Power] by <ATK>, and [Physical Critical Value] by 150 and attack the target. Additional aggro will be accumulated.
Level | 1 | 2 | 3 | 4 | 5 | |
ATK | 46 | 61 | 75 | 90 | 104 | |
Requires | Level | 10 | 14 | 18 | 22 | 26 |
Heroic Strike | 1 | 2 | 3 | 4 | 5 |
Wait time: Instant, 9.0 second cool down
Cost: 6% MP
Range: 8.0m
Duration: 5.0 seconds
Increases [Physical Attack Power] by <ATK> and attack the target from a distance, reducing [Movement speed]. Additional aggro will be accumulated.
Level | 1 | 2 | 3 | 4 | 5 | |
ATK | 46 | 61 | 75 | 90 | 104 | |
Enemy SPD | -5% | -10% | -15% | -20% | -25% | |
Efficiency | -- | 1 | 2 | 3 | 4 | |
Requires | Level | 10 | 14 | 18 | 22 | 26 |
Shield Bash | 1 | 2 | 3 | 4 | 5 |
Wait time: Instant, 30.0 second cool down
Cost: 8% MP
Range: 10.0m
[Provoke] one monster to target you and add [Aggro].
Level | 1 | 2 | |
Duration | 3.0 seconds | 4.0 seconds | |
Efficiency | -- | 1 | |
Requires | Level | 10 | 19 |
Wait time: Instant, 7.0 second cool down
Cost: 5% MP
Range: 1.5m
Duration: 10.0 seconds
Increases [Physical Attack Power] by <ATK> and attack the target, reducing [Physical Critical Value]. Additional aggro will be accumulated.
Level | 1 | 2 | 3 | 4 | 5 | |
ATK | 70 | 113 | 152 | 191 | 230 | |
Enemy Crit | -15 | -54 | -105 | -168 | -204 | |
Efficiency | -- | 1 | 2 | 3 | 4 | |
Requires | Level | 15 | 26 | 36 | 46 | 56 |
Shield Throw | 1 | 2 | 3 | 4 | 5 |
Wait time: Instant, 1 minute cool down
Cost: 2% MP
Range: 10.0m
Add [Aggro] to the target.
Level | 1 | 2 | |
Requires | Level | 15 | 23 |
Wait time: Instant, 3.0 seconds
Cost: 8% MP
Scope method: Self balance
Scope: 6 people within 15.0m
Effect reiteration inability skill: [Attack Posture], [Focused Attack], [Focused Protection]
Increases [Physical Defensive Power] to yourself and party members within range. This effect will continue until you use your skills.
Level | 1 | 2 | 3 | |
Party DEF | 187 | 412 | 675 | |
Requires | Level | 15 | 25 | 35 |
Fortitude | 1 | 2 | 3 |
Wait time: Instant, 7.0 second cool down
Cost: 6% MP
Range: 1.5m
Increases [Physical Attack Power] by <ATK> and attack the target, reducing [Physical Defensive Power]. Additional aggro will be accumulated.
Level | 1 | 2 | 3 | |
ATK | 96 | 113 | 130 | |
Enemy DEF | -187 | -412 | -675 | |
Efficiency | -- | 1 | 2 | |
Requires | Level | 20 | 24 | 28 |
Deviated Crash | 1 | 2 | 3 |
Wait time: Instant, 10.0 second cool down
Cost: 5% MP
Range: 1.5m
Duration: 20.0 seconds
Effect: 10% P.Damage Absorb, 10% M.Damage Absorb
Increases [Physical Attack Power] by <ATK> and attack the target, adding [Aggro]. Invoked [Physical Damage Absorption] and [Magic Damage Absorption] effects for a set period of time. 3x the aggro will be accumulated.
Level | 1 | 2 | 3 | |
ATK | 96 | 134 | 176 | |
Efficiency | -- | 1 | 2 | |
Requires | Level | 20 | 29 | 39 |
Shield Throw | 1 | 2 | 3 |
Wait time: Instant, 3.0 second cool down
Cost: 10% MP
Duration: 30 minutes
Increases [Aggro Acquired] for a set period of time.
Level | 1 | 2 | |
Aggro Acquired | 10% | 12% | |
Efficiency | -- | 1 | |
Requires | Level | 20 | 26 |
Wait time: Instant, 18.0 second cool down
Cost: 8% MP
Range: 1.5m
Duration: 2.0 seconds
Effect: Inability to move
Increases [Physical Attack Power] by <ATK> and attack the target, making the target [Unable to Move]. Additional aggro will be accumulated.
Level | 1 | 2 | 3 | 4 | |
ATK | 126 | 162 | 207 | 252 | |
Efficiency | -- | 1 | 2 | 3 | |
Requires | Level | 25 | 33 | 43 | 53 |
Wait time: Instant, 3 minute cool down (Shared with [Final Resistance], [Final Flash], [Final Promise])
Cost: 10% MP
Duration: 30.0 seconds
Increases [All Defense Power] for a set period of time.
Level | 1 | 2 | 3 | |
All DEF | 550 | 1200 | 2000 | |
Efficiency | -- | 1 | 2 | |
Requires | Level | 25 | 35 | 45 |
Protective Posture | 1 | 2 | 3 |
Two-Handed Sword Skills[]
The skills in this section require a two-handed sword.
Wait time: Instant, 7.0 second cool down
Cost: 3% MP
Range: 2.5m
Increases [Physical Attack Power] by <ATK> and attack the target.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
ATK | 15 | 33 | 46 | 63 | 77 | 94 | 107 | 121 | 138 | |
Requires | Level | 1 | 5 | 8 | 12 | 15 | 19 | 22 | 25 | 29 |
Wait time: Instant, 11.0 second cool down
Cost: 5% MP
Range: 2.5m
Duration: 5.0 seconds
Increases [Physical Attack Power] by 15 and attack the target, reducing target's [HP] and [Physical Hit Chance].
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
ATK | 15 | 33 | 46 | 63 | 77 | 94 | 107 | 121 | 138 | |
Enemy HP per second | -15 | -20 | -20 | -25 | -25 | -30 | -30 | -35 | -35 | |
Enemy HIT | -9 | -20 | -20 | -33 | -33 | -50 | -50 | -65 | -65 | |
Efficiency | -- | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |
Requires | Level | 1 | 5 | 8 | 12 | 15 | 19 | 22 | 25 | 29 |
Wait time: Instant, 3.0 second cool down
Cost: 6% MP
Duration: 30 minutes
Increases [Physical Critical Value] for a set period of time.
Level | 1 | 2 | 3 | |
Critical | 15 | 33 | 54 | |
Efficiency | -- | 1 | 2 | |
Requires | Level | 1 | 7 | 13 |
Wait time: Instant, 10.0 second cool down
Cost: 3% MP
Range: 2.5m
Critical: +100
Duration: 20.0 seconds
Increases [Physical Attack Power] by <ATK> and attack the target. Increases your [Physical Critical Value] with a set chance.
Level | 1 | 2 | 3 | 4 | 5 | |
ATK | 36 | 79 | 127 | 176 | 224 | |
Efficiency | -- | 1 | 2 | 3 | 4 | |
Requires | Level | 5 | 14 | 24 | 34 | 44 |
Lacerate | 1 | 2 | 3 | 4 | 5 |
Wait time: Instant, 8.0 second cool down
Cost: 4% MP
Range: 2.5m
Increases [Physical Attack Power] by <ATK>, and [Physical Critical Value] by 200 and attack the target.
Level | 1 | 2 | 3 | 4 | 5 | |
ATK | 66 | 86 | 107 | 128 | 149 | |
Requires | Level | 10 | 14 | 18 | 22 | 26 |
Lacerate | 1 | 2 | 3 | 4 | 5 |
Wait time: Instant, 9.0 second cool down
Cost: 5% MP
Range: 8.0m
Increases [Physical Attack Power] by <ATK> and attack the target from a distance.
Level | 1 | 2 | 3 | 4 | 5 | |
ATK | 66 | 86 | 107 | 128 | 149 | |
Requires | Level | 10 | 14 | 18 | 22 | 26 |
Rend | 1 | 2 | 3 | 4 | 5 |
Wait time: Instant, 3 minute cool down
Cost: 8% MP
Duration: 1 minute
Increases [Physical Critical Value] and [Attack Speed] for a set period of time.
Level | 1 | 2 | 3 | |
Critical | 30 | 66 | 108 | |
Attack Speed | 3% | 6% | 9% | |
Efficiency | -- | 1 | 2 | |
Requires | Level | 10 | 16 | 22 |
Battle Shout | 1 | 2 | 3 |
Wait time: Instant, 9.0 second cool down
Cost: 5% MP
Range: 2.5m
Duration: 5 seconds
Increases [Physical Attack Power] by <ATK> and attack the target, applying continual [HP] loss effect.
Level | 1 | 2 | 3 | 4 | 5 | |
ATK | 100 | 162 | 220 | 277 | 344 | |
Enemy HP per second | -30 | -40 | -50 | -60 | -70 | |
Efficiency | -- | 1 | 2 | 3 | 4 | |
Requires | Level | 15 | 26 | 36 | 46 | 56 |
Rend | 1 | 2 | 3 | 4 | 5 |
Wait time: Instant, 7.0 second cool down
Cost: 4% MP
Range: 10.0m
Duration: 10.0 seconds
Reduce the target's [Physical Defensive Power] for a set period of time.
Level | 1 | 2 | 3 | |
Enemy DEF | -187 | -412 | -675 | |
Efficiency | -- | 1 | 2 | |
Requires | Level | 15 | 23 | 31 |
Wait time: Instant, 3.0 second cool down
Cost: 8% MP
Scope method: Self balance
Scope: 6 party members within 15.0m
Effect reiteration inability skill: [Protective Posture], [Focused Attack], [Focused Protection]
Increases [Physical Attack Power] to yourself and party members within range. This effect will continue until you use your skills.
Level | 1 | 2 | 3 | |
ATK | 7 | 16 | 27 | |
Efficiency | -- | 1 | 2 | |
Requires | Level | 15 | 25 | 35 |
Battle Shout | 1 | 2 | 3 |
Wait time: Instant, 10.0 second cool down
Cost: 6% MP
Range: 2.5m
Increases [Physical Attack Power] by <ATK> and [Physical Critical Value] by 200 and attack the target, applying continual [HP] loss effect.
Level | 1 | 2 | 3 | 4 | |
ATK | 138 | 193 | 255 | 316 | |
Enemy HP per second | -30 | -40 | -50 | -60 | |
Efficiency | -- | 1 | 2 | 3 | |
Requires | Level | 20 | 29 | 39 | 49 |
Beastial Impact | 1 | 2 | 3 | 4 |
Wait time: Instant, 14.0 second cool down
Cost: 8% MP
Range: 2.5m
Scope method: Self balance (target needed)
Scope: 3 enemies within 3.0m
Increases [Physical Attack Power] by <ATK> and attack the surrounding enemies.
Level | 1 | 2 | 3 | |
ATK | 138 | 162 | 187 | |
Requires | Level | 20 | 24 | 28 |
Tempest Press | 1 | 2 | 3 |
Wait time: Instant, 21.0 second cool down
Cost: 8% MP
Range: 2.5m
Increases [Physical Attack Power] by <ATK> and attack the target, ignoring the target's [Physical Defensive Power].
Level | 1 | 2 | 3 | 4 | |
ATK | 181 | 234 | 300 | 366 | |
Requires | Level | 25 | 33 | 43 | 53 |
Wait time: Instant, 3 minute cool down
Cost: 10% MP
Cool down shared: [Final Protection], [Final Flash], [Final Promise]
Duration: 30.0 seconds
Increases [Physical Attack Power] for a set period of time.
Level | 1 | 2 | 3 | |
ATK | 22 | 50 | 81 | |
Efficiency | -- | 1 | 2 | |
Requires | Level | 25 | 35 | 45 |
Attack Posture | 1 | 2 | 3 |
Dual Sword Skills[]
General Skills[]
These are translation's and are subject to change in NA release.
Human Elf Hybrid
Fighter Ranger Warrior Knight Mercenary Gladiator Adventurer Scout Guardian Barbarian Berserker Mage Shaman Rogue Magician Priest Warlock Sage Shadow Walker Hunter